I am glad to say that I have the first draft of my textured model. It took a bit to get to this point, but I would have to say that it is worth it.
Here is the process up to this point including three renders for the front, side, and back.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHW6uOqyBWOJLHLuwaZQVYmWgF6TRQmVXKUPpS_8Sg3BikOzY2yW2xf14bNrmNgbvHsTznp-Yb-iZyEphlsEKKOnS2v7Rppp9fzF6XiNy2D1_FN7oePmlOoj0cpE1No7or64TJ2Qjd1PY/s400/MattDrew_PS_Textured.png)
This is the newest rendition of the texturing. I was successfully able to fix the seem issues, and covered the entire model effectively as I hoped.
We did a quick tutorial on how to put lights into our scene; so, I went ahead and did some screenshots showing the process.
Here is one of the character rendered in a dynamic camera.
Quick Note: I realized I missed covering up a seem on the arm when I rendered the lights. So I went ahead and fixed that.
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