Today was an incredibly busy day, and to be honest the most interesting. I was really curious how I was going to go about the texturing for the model and thank god I have a good idea. Thanks to a quick demo, we were able to understand how to give textures a more "appropriate" feel.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPxHpLozlz41TMEzV4Wy7LfZmg6SfcaH01RNPQqz0kkHNSzrMqA1CVQ64le-aINkX7r5g7hSvMHj1Q5c2hEp3i8oFTvuKH7S8sxkWClIvO8fdRmM1dAVPgl0kalNxag3I2gaSvrfyQMsw/s400/MattDrew_RandomLightning.png)
It was kind of neat to see how it looked with a little more depth; however, there was a few problems on my part (and it was my fault). The Model and the Unwrap aren't necessarily up to snuff. So, in turn, the lightning being baked into the texture came out a little odd.
As you can see below, some of em came out alright, but others didn't because of how I modeled the character and unwrapped it.
The render below shows the character with a simple skin and the previous lightning texture together. It doesn't look so great and needs a lot of work.
Now I had to fix this to make it seem less "retarded." So it was off to photoshop. I messed around a little bit and came up with an ok process that might help a little bit. Again this is only the first step into texturing. I have to fix this up before I go into any detail.
This may not seem too great right now, but as a beta, it took care of some weird splotches. I am going to work on the shoes next.
Now I had to fix this to make it seem less "retarded." So it was off to photoshop. I messed around a little bit and came up with an ok process that might help a little bit. Again this is only the first step into texturing. I have to fix this up before I go into any detail.
This may not seem too great right now, but as a beta, it took care of some weird splotches. I am going to work on the shoes next.
Here's what the newest render looks like with the alterations to the texture. I am still in the process of fixing the shoes.
Finally, here is some progress screenshots from the work I am doing in Photoshop, and 3DS Max.
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